<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" encoding="UTF-8" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:atom="http://www.w3.org/2005/Atom/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:fireside="http://fireside.fm/modules/rss/fireside">
  <channel>
    <fireside:hostname>web01.fireside.fm</fireside:hostname>
    <fireside:genDate>Sun, 05 Apr 2026 15:46:47 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Crowbar Kernel Panic - Episodes Tagged with “Drm”</title>
    <link>https://crowbarkernelpanic.fireside.fm/tags/drm</link>
    <pubDate>Sun, 13 Jul 2025 21:00:00 -0400</pubDate>
    <description>certainly entertaining and hopefully helpful we strive to cover the topics at the heart of the Linux gamer.  From Proton to Vulkan, from Linux native to voiding the warranty. We discuss news and updates from the Linux community, our gaming habits and wanderings along with reviewing a game each week. 
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>The podcast at the intersection between gaming and Linux</itunes:subtitle>
    <itunes:author>Bo McCoy</itunes:author>
    <itunes:summary>certainly entertaining and hopefully helpful we strive to cover the topics at the heart of the Linux gamer.  From Proton to Vulkan, from Linux native to voiding the warranty. We discuss news and updates from the Linux community, our gaming habits and wanderings along with reviewing a game each week. 
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/cover.jpg?v=2"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>Linux, gaming, PC gaming, PC hardware, Linux gaming</itunes:keywords>
    <itunes:owner>
      <itunes:name>Bo McCoy</itunes:name>
      <itunes:email>boisapunk@gmail.com</itunes:email>
    </itunes:owner>
<itunes:category text="News">
  <itunes:category text="Tech News"/>
</itunes:category>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Technology"/>
<item>
  <title>Episode 56: Stop Killing Games: Who Really Owns What You Buy?</title>
  <link>https://crowbarkernelpanic.fireside.fm/56</link>
  <guid isPermaLink="false">53b7ce1a-4ae1-4e3d-957e-3ed6b0a8af03</guid>
  <pubDate>Sun, 13 Jul 2025 21:00:00 -0400</pubDate>
  <author>Bo McCoy</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/c438ecd9-4070-451b-b93b-aa6c6a3507dd/53b7ce1a-4ae1-4e3d-957e-3ed6b0a8af03.mp3" length="59692799" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Bo McCoy</itunes:author>
  <itunes:subtitle>We explore the Stop Killing Games movement and the growing outrage over delisted and shut-down games, asking: what does it mean to truly own a digital game? From Ubisoft’s The Crew to broader DRM and emulation debates, we break down the ethics, tech, and preservation efforts driving the conversation. Plus, Bo shares an update on his solo Godot card game project, ShadowLight.</itunes:subtitle>
  <itunes:duration>1:22:52</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/cover.jpg?v=2"/>
  <description>In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.
From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:
Do you really own a game once you’ve paid for it?
We break down:
* The origins of the Stop Killing Games movement
* High-profile shutdowns and delistings
* What happens to single-player games with always-online DRM
* Publisher ethics: Should they patch games to work offline before decommissioning?
* Legal and moral questions around cracking and emulation
* The role of the modding community and emulators in digital preservation
* How platforms like Steam, GOG, and Epic compare in this landscape
* Why indie developers and players alike should care about this trend
Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.
To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.
If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.
🚀 Stay Connected:
YouTube: https://youtu.be/3R1rYNJw1_Q
Send us an email at CrowbarKernelPanic@pm.me
Join us on Discord. https://discord.gg/Nx6HgaAuZ3
Music from this episode
"Bit Quest" and "Basic Implosion" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/ 
</description>
  <itunes:keywords>stop killing games, game preservation, delisted games, drm, digital ownership, video game shutdowns, emulation, game cracking, the crew ubisoft, live service games, indie game dev, godot engine, godot card game, shadowlight, pc gaming, steam deck, game development, gaming podcast, crowbar kernel panic</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.</p>

<p>From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:<br>
Do you really own a game once you’ve paid for it?</p>

<p><strong>We break down:</strong></p>

<ul>
<li>The origins of the Stop Killing Games movement</li>
<li>High-profile shutdowns and delistings</li>
<li>What happens to single-player games with always-online DRM</li>
<li>Publisher ethics: Should they patch games to work offline before decommissioning?</li>
<li>Legal and moral questions around cracking and emulation</li>
<li>The role of the modding community and emulators in digital preservation</li>
<li>How platforms like Steam, GOG, and Epic compare in this landscape</li>
<li>Why indie developers and players alike should care about this trend</li>
</ul>

<p>Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.</p>

<p>To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.</p>

<p>If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.</p>

<p>🚀 <strong>Stay Connected:</strong><br>
YouTube: <a href="https://youtu.be/3R1rYNJw1_Q" rel="nofollow">https://youtu.be/3R1rYNJw1_Q</a><br>
Send us an email at <a href="mailto:CrowbarKernelPanic@pm.me" rel="nofollow">CrowbarKernelPanic@pm.me</a><br>
Join us on Discord. <a href="https://discord.gg/Nx6HgaAuZ3" rel="nofollow">https://discord.gg/Nx6HgaAuZ3</a></p>

<p><strong>Music from this episode</strong><br>
&quot;Bit Quest&quot; and &quot;Basic Implosion&quot; Kevin MacLeod (incompetech.com)<br>
Licensed under Creative Commons: By Attribution 4.0 License<br>
<a href="http://creativecommons.org/licenses/by/4.0/" rel="nofollow">http://creativecommons.org/licenses/by/4.0/</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.</p>

<p>From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:<br>
Do you really own a game once you’ve paid for it?</p>

<p><strong>We break down:</strong></p>

<ul>
<li>The origins of the Stop Killing Games movement</li>
<li>High-profile shutdowns and delistings</li>
<li>What happens to single-player games with always-online DRM</li>
<li>Publisher ethics: Should they patch games to work offline before decommissioning?</li>
<li>Legal and moral questions around cracking and emulation</li>
<li>The role of the modding community and emulators in digital preservation</li>
<li>How platforms like Steam, GOG, and Epic compare in this landscape</li>
<li>Why indie developers and players alike should care about this trend</li>
</ul>

<p>Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.</p>

<p>To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.</p>

<p>If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.</p>

<p>🚀 <strong>Stay Connected:</strong><br>
YouTube: <a href="https://youtu.be/3R1rYNJw1_Q" rel="nofollow">https://youtu.be/3R1rYNJw1_Q</a><br>
Send us an email at <a href="mailto:CrowbarKernelPanic@pm.me" rel="nofollow">CrowbarKernelPanic@pm.me</a><br>
Join us on Discord. <a href="https://discord.gg/Nx6HgaAuZ3" rel="nofollow">https://discord.gg/Nx6HgaAuZ3</a></p>

<p><strong>Music from this episode</strong><br>
&quot;Bit Quest&quot; and &quot;Basic Implosion&quot; Kevin MacLeod (incompetech.com)<br>
Licensed under Creative Commons: By Attribution 4.0 License<br>
<a href="http://creativecommons.org/licenses/by/4.0/" rel="nofollow">http://creativecommons.org/licenses/by/4.0/</a></p>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
