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  <channel>
    <fireside:hostname>web01.fireside.fm</fireside:hostname>
    <fireside:genDate>Wed, 22 Apr 2026 20:27:22 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Crowbar Kernel Panic - Episodes Tagged with “Game Development”</title>
    <link>https://crowbarkernelpanic.fireside.fm/tags/game%20development</link>
    <pubDate>Sun, 13 Jul 2025 21:00:00 -0400</pubDate>
    <description>certainly entertaining and hopefully helpful we strive to cover the topics at the heart of the Linux gamer.  From Proton to Vulkan, from Linux native to voiding the warranty. We discuss news and updates from the Linux community, our gaming habits and wanderings along with reviewing a game each week. 
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>The podcast at the intersection between gaming and Linux</itunes:subtitle>
    <itunes:author>Bo McCoy</itunes:author>
    <itunes:summary>certainly entertaining and hopefully helpful we strive to cover the topics at the heart of the Linux gamer.  From Proton to Vulkan, from Linux native to voiding the warranty. We discuss news and updates from the Linux community, our gaming habits and wanderings along with reviewing a game each week. 
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/cover.jpg?v=2"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>Linux, gaming, PC gaming, PC hardware, Linux gaming</itunes:keywords>
    <itunes:owner>
      <itunes:name>Bo McCoy</itunes:name>
      <itunes:email>boisapunk@gmail.com</itunes:email>
    </itunes:owner>
<itunes:category text="News">
  <itunes:category text="Tech News"/>
</itunes:category>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Technology"/>
<item>
  <title>Episode 56: Stop Killing Games: Who Really Owns What You Buy?</title>
  <link>https://crowbarkernelpanic.fireside.fm/56</link>
  <guid isPermaLink="false">53b7ce1a-4ae1-4e3d-957e-3ed6b0a8af03</guid>
  <pubDate>Sun, 13 Jul 2025 21:00:00 -0400</pubDate>
  <author>Bo McCoy</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/c438ecd9-4070-451b-b93b-aa6c6a3507dd/53b7ce1a-4ae1-4e3d-957e-3ed6b0a8af03.mp3" length="59692799" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Bo McCoy</itunes:author>
  <itunes:subtitle>We explore the Stop Killing Games movement and the growing outrage over delisted and shut-down games, asking: what does it mean to truly own a digital game? From Ubisoft’s The Crew to broader DRM and emulation debates, we break down the ethics, tech, and preservation efforts driving the conversation. Plus, Bo shares an update on his solo Godot card game project, ShadowLight.</itunes:subtitle>
  <itunes:duration>1:22:52</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/cover.jpg?v=2"/>
  <description>In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.
From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:
Do you really own a game once you’ve paid for it?
We break down:
* The origins of the Stop Killing Games movement
* High-profile shutdowns and delistings
* What happens to single-player games with always-online DRM
* Publisher ethics: Should they patch games to work offline before decommissioning?
* Legal and moral questions around cracking and emulation
* The role of the modding community and emulators in digital preservation
* How platforms like Steam, GOG, and Epic compare in this landscape
* Why indie developers and players alike should care about this trend
Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.
To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.
If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.
🚀 Stay Connected:
YouTube: https://youtu.be/3R1rYNJw1_Q
Send us an email at CrowbarKernelPanic@pm.me
Join us on Discord. https://discord.gg/Nx6HgaAuZ3
Music from this episode
"Bit Quest" and "Basic Implosion" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/ 
</description>
  <itunes:keywords>stop killing games, game preservation, delisted games, drm, digital ownership, video game shutdowns, emulation, game cracking, the crew ubisoft, live service games, indie game dev, godot engine, godot card game, shadowlight, pc gaming, steam deck, game development, gaming podcast, crowbar kernel panic</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.</p>

<p>From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:<br>
Do you really own a game once you’ve paid for it?</p>

<p><strong>We break down:</strong></p>

<ul>
<li>The origins of the Stop Killing Games movement</li>
<li>High-profile shutdowns and delistings</li>
<li>What happens to single-player games with always-online DRM</li>
<li>Publisher ethics: Should they patch games to work offline before decommissioning?</li>
<li>Legal and moral questions around cracking and emulation</li>
<li>The role of the modding community and emulators in digital preservation</li>
<li>How platforms like Steam, GOG, and Epic compare in this landscape</li>
<li>Why indie developers and players alike should care about this trend</li>
</ul>

<p>Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.</p>

<p>To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.</p>

<p>If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.</p>

<p>🚀 <strong>Stay Connected:</strong><br>
YouTube: <a href="https://youtu.be/3R1rYNJw1_Q" rel="nofollow">https://youtu.be/3R1rYNJw1_Q</a><br>
Send us an email at <a href="mailto:CrowbarKernelPanic@pm.me" rel="nofollow">CrowbarKernelPanic@pm.me</a><br>
Join us on Discord. <a href="https://discord.gg/Nx6HgaAuZ3" rel="nofollow">https://discord.gg/Nx6HgaAuZ3</a></p>

<p><strong>Music from this episode</strong><br>
&quot;Bit Quest&quot; and &quot;Basic Implosion&quot; Kevin MacLeod (incompetech.com)<br>
Licensed under Creative Commons: By Attribution 4.0 License<br>
<a href="http://creativecommons.org/licenses/by/4.0/" rel="nofollow">http://creativecommons.org/licenses/by/4.0/</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.</p>

<p>From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:<br>
Do you really own a game once you’ve paid for it?</p>

<p><strong>We break down:</strong></p>

<ul>
<li>The origins of the Stop Killing Games movement</li>
<li>High-profile shutdowns and delistings</li>
<li>What happens to single-player games with always-online DRM</li>
<li>Publisher ethics: Should they patch games to work offline before decommissioning?</li>
<li>Legal and moral questions around cracking and emulation</li>
<li>The role of the modding community and emulators in digital preservation</li>
<li>How platforms like Steam, GOG, and Epic compare in this landscape</li>
<li>Why indie developers and players alike should care about this trend</li>
</ul>

<p>Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.</p>

<p>To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.</p>

<p>If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.</p>

<p>🚀 <strong>Stay Connected:</strong><br>
YouTube: <a href="https://youtu.be/3R1rYNJw1_Q" rel="nofollow">https://youtu.be/3R1rYNJw1_Q</a><br>
Send us an email at <a href="mailto:CrowbarKernelPanic@pm.me" rel="nofollow">CrowbarKernelPanic@pm.me</a><br>
Join us on Discord. <a href="https://discord.gg/Nx6HgaAuZ3" rel="nofollow">https://discord.gg/Nx6HgaAuZ3</a></p>

<p><strong>Music from this episode</strong><br>
&quot;Bit Quest&quot; and &quot;Basic Implosion&quot; Kevin MacLeod (incompetech.com)<br>
Licensed under Creative Commons: By Attribution 4.0 License<br>
<a href="http://creativecommons.org/licenses/by/4.0/" rel="nofollow">http://creativecommons.org/licenses/by/4.0/</a></p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 54: This episode could have been an email</title>
  <link>https://crowbarkernelpanic.fireside.fm/54</link>
  <guid isPermaLink="false">8ebb1ef2-d0c1-45b2-b12f-9ad8421c3c25</guid>
  <pubDate>Tue, 18 Feb 2025 19:00:00 -0500</pubDate>
  <author>Bo McCoy</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/c438ecd9-4070-451b-b93b-aa6c6a3507dd/8ebb1ef2-d0c1-45b2-b12f-9ad8421c3c25.mp3" length="58810357" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Bo McCoy</itunes:author>
  <itunes:subtitle>Welcome back to Crowbar Kernel Panic, your favorite tech, gaming, and Linux podcast! This episode is live on YouTube and will be available on iTunes and other podcast platforms. Don’t forget to like, subscribe, and leave a comment to support the show!</itunes:subtitle>
  <itunes:duration>1:21:40</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/cover.jpg?v=2"/>
  <description>Welcome back to Crowbar Kernel Panic, your favorite tech, gaming, and Linux podcast! This episode is live on YouTube and will be available on iTunes and other podcast platforms. Don’t forget to like, subscribe, and leave a comment to support the show!
In This Episode:
🔥 How Fast Can You Build a PC? – Kicking things off with a discussion on PC building speed and efficiency. 
https://www.pcworld.com/article/2605289/the-winner-of-newegg-pc-building-race-finished-in-under-5-minutes.html
⚔️ WoW Classic Guild Disaster – A personal story about a guild gone wrong. What should I do next?
🎉 New Year, New CKP! – We're going live every episode and expanding our discussions to more general tech topics while keeping our Linux nerd roots! Could this finally be the year we dive deep into game development?
Tech &amp;amp; Gaming Topics:
🖥️ Josh’s New GPU &amp;amp; Frame Generation – Thoughts on the AMD 7800XT and frame generation improvements.
💰 AMD 9070XT Price Leaks – What do the latest rumors tell us about AMD’s upcoming GPU pricing?
https://www.tomshardware.com/pc-components/gpus/us-retailer-lists-rx-9070-and-rx-9070-xt-starting-at-usd649-and-usd749-march-6-launch-date-confirmed
💀 RTX 5090 Dying After Driver Installation?! – Recent reports suggest driver issues might be killing RTX 5090 &amp;amp; 5080 cards. We break down the news. (Source: PCWorld)
https://www.pcworld.com/article/2597674/rtx-5090-and-5080-cards-are-dying-likely-due-to-recent-driver-update.html
00:00:00 - When was the last time we went live?
00:03:22 - Focusrite audio issues
00:04:55 - How fast can you build a PC
00:11:35 - Show intro (should we stream to Twitch?)
00:14:20 - What browser should Bo use?
00:16:19 - Wow Classic guild disaster
00:28:00 - CKP plans for 2025
00:41:00 - New GPU and GPU prices are wild
00:59:00 - Speculation on the GPU market
01:06:00 - Bo buying his first GPU
01:10:00 - GPUs are a speculative market now
01:12:20 - AI both helps and hurts the GPU market
01:16:00 - Nvidia driver update bricks 50 series GPUs
01:20:00 - Episode outro
Let us know your thoughts in the comments! What’s your dream PC build speed? Have you had WoW Classic guild drama? Are you excited about upcoming GPUs? Drop your opinions below!
🔗 Join the Conversation:
💬 Discord: 
📧 Email Us: CrowbarKernelPanic@pm.me
🔔 Like, Subscribe &amp;amp; Hit the Notification Bell for More! 
</description>
  <itunes:keywords>Crowbar Kernel Panic,Linux,gaming,tech podcast,PC building,fast PC build,WoW Classic,WoW Classic guild,game development,Godot engine,first-person controller,2D sprite animations,AMD 7800XT,AMD 9070XT,GPU price leaks,RTX 5090,GPU driver issues,HDR support,Wayland,Linux gaming,Linux tech,gaming news,PC hardware,open-source gaming,AMD vs Nvidia,Linux desktop,Steam Deck,frame generation,game dev podcast</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Welcome back to Crowbar Kernel Panic, your favorite tech, gaming, and Linux podcast! This episode is live on YouTube and will be available on iTunes and other podcast platforms. Don’t forget to like, subscribe, and leave a comment to support the show!</p>

<p>In This Episode:<br>
🔥 How Fast Can You Build a PC? – Kicking things off with a discussion on PC building speed and efficiency. <br>
<a href="https://www.pcworld.com/article/2605289/the-winner-of-newegg-pc-building-race-finished-in-under-5-minutes.html" rel="nofollow">https://www.pcworld.com/article/2605289/the-winner-of-newegg-pc-building-race-finished-in-under-5-minutes.html</a><br>
⚔️ WoW Classic Guild Disaster – A personal story about a guild gone wrong. What should I do next?<br>
🎉 New Year, New CKP! – We&#39;re going live every episode and expanding our discussions to more general tech topics while keeping our Linux nerd roots! Could this finally be the year we dive deep into game development?</p>

<p>Tech &amp; Gaming Topics:<br>
🖥️ Josh’s New GPU &amp; Frame Generation – Thoughts on the AMD 7800XT and frame generation improvements.<br>
💰 AMD 9070XT Price Leaks – What do the latest rumors tell us about AMD’s upcoming GPU pricing?<br>
<a href="https://www.tomshardware.com/pc-components/gpus/us-retailer-lists-rx-9070-and-rx-9070-xt-starting-at-usd649-and-usd749-march-6-launch-date-confirmed" rel="nofollow">https://www.tomshardware.com/pc-components/gpus/us-retailer-lists-rx-9070-and-rx-9070-xt-starting-at-usd649-and-usd749-march-6-launch-date-confirmed</a><br>
💀 RTX 5090 Dying After Driver Installation?! – Recent reports suggest driver issues might be killing RTX 5090 &amp; 5080 cards. We break down the news. (Source: PCWorld)<br>
<a href="https://www.pcworld.com/article/2597674/rtx-5090-and-5080-cards-are-dying-likely-due-to-recent-driver-update.html" rel="nofollow">https://www.pcworld.com/article/2597674/rtx-5090-and-5080-cards-are-dying-likely-due-to-recent-driver-update.html</a></p>

<p>00:00:00 - When was the last time we went live?<br>
00:03:22 - Focusrite audio issues<br>
00:04:55 - How fast can you build a PC<br>
00:11:35 - Show intro (should we stream to Twitch?)<br>
00:14:20 - What browser should Bo use?<br>
00:16:19 - Wow Classic guild disaster<br>
00:28:00 - CKP plans for 2025<br>
00:41:00 - New GPU and GPU prices are wild<br>
00:59:00 - Speculation on the GPU market<br>
01:06:00 - Bo buying his first GPU<br>
01:10:00 - GPUs are a speculative market now<br>
01:12:20 - AI both helps and hurts the GPU market<br>
01:16:00 - Nvidia driver update bricks 50 series GPUs<br>
01:20:00 - Episode outro</p>

<p>Let us know your thoughts in the comments! What’s your dream PC build speed? Have you had WoW Classic guild drama? Are you excited about upcoming GPUs? Drop your opinions below!</p>

<p>🔗 Join the Conversation:<br>
💬 Discord: <br>
📧 Email Us: <a href="mailto:CrowbarKernelPanic@pm.me" rel="nofollow">CrowbarKernelPanic@pm.me</a></p>

<p>🔔 Like, Subscribe &amp; Hit the Notification Bell for More!</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Welcome back to Crowbar Kernel Panic, your favorite tech, gaming, and Linux podcast! This episode is live on YouTube and will be available on iTunes and other podcast platforms. Don’t forget to like, subscribe, and leave a comment to support the show!</p>

<p>In This Episode:<br>
🔥 How Fast Can You Build a PC? – Kicking things off with a discussion on PC building speed and efficiency. <br>
<a href="https://www.pcworld.com/article/2605289/the-winner-of-newegg-pc-building-race-finished-in-under-5-minutes.html" rel="nofollow">https://www.pcworld.com/article/2605289/the-winner-of-newegg-pc-building-race-finished-in-under-5-minutes.html</a><br>
⚔️ WoW Classic Guild Disaster – A personal story about a guild gone wrong. What should I do next?<br>
🎉 New Year, New CKP! – We&#39;re going live every episode and expanding our discussions to more general tech topics while keeping our Linux nerd roots! Could this finally be the year we dive deep into game development?</p>

<p>Tech &amp; Gaming Topics:<br>
🖥️ Josh’s New GPU &amp; Frame Generation – Thoughts on the AMD 7800XT and frame generation improvements.<br>
💰 AMD 9070XT Price Leaks – What do the latest rumors tell us about AMD’s upcoming GPU pricing?<br>
<a href="https://www.tomshardware.com/pc-components/gpus/us-retailer-lists-rx-9070-and-rx-9070-xt-starting-at-usd649-and-usd749-march-6-launch-date-confirmed" rel="nofollow">https://www.tomshardware.com/pc-components/gpus/us-retailer-lists-rx-9070-and-rx-9070-xt-starting-at-usd649-and-usd749-march-6-launch-date-confirmed</a><br>
💀 RTX 5090 Dying After Driver Installation?! – Recent reports suggest driver issues might be killing RTX 5090 &amp; 5080 cards. We break down the news. (Source: PCWorld)<br>
<a href="https://www.pcworld.com/article/2597674/rtx-5090-and-5080-cards-are-dying-likely-due-to-recent-driver-update.html" rel="nofollow">https://www.pcworld.com/article/2597674/rtx-5090-and-5080-cards-are-dying-likely-due-to-recent-driver-update.html</a></p>

<p>00:00:00 - When was the last time we went live?<br>
00:03:22 - Focusrite audio issues<br>
00:04:55 - How fast can you build a PC<br>
00:11:35 - Show intro (should we stream to Twitch?)<br>
00:14:20 - What browser should Bo use?<br>
00:16:19 - Wow Classic guild disaster<br>
00:28:00 - CKP plans for 2025<br>
00:41:00 - New GPU and GPU prices are wild<br>
00:59:00 - Speculation on the GPU market<br>
01:06:00 - Bo buying his first GPU<br>
01:10:00 - GPUs are a speculative market now<br>
01:12:20 - AI both helps and hurts the GPU market<br>
01:16:00 - Nvidia driver update bricks 50 series GPUs<br>
01:20:00 - Episode outro</p>

<p>Let us know your thoughts in the comments! What’s your dream PC build speed? Have you had WoW Classic guild drama? Are you excited about upcoming GPUs? Drop your opinions below!</p>

<p>🔗 Join the Conversation:<br>
💬 Discord: <br>
📧 Email Us: <a href="mailto:CrowbarKernelPanic@pm.me" rel="nofollow">CrowbarKernelPanic@pm.me</a></p>

<p>🔔 Like, Subscribe &amp; Hit the Notification Bell for More!</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 44: Unity's Pricing &amp; What It Means for Game Developers</title>
  <link>https://crowbarkernelpanic.fireside.fm/44</link>
  <guid isPermaLink="false">08bc6c46-6842-4078-8978-e82f1a1f1f18</guid>
  <pubDate>Mon, 09 Oct 2023 20:00:00 -0400</pubDate>
  <author>Bo McCoy</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/c438ecd9-4070-451b-b93b-aa6c6a3507dd/08bc6c46-6842-4078-8978-e82f1a1f1f18.mp3" length="52968442" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Bo McCoy</itunes:author>
  <itunes:subtitle>In this episode, we discuss Unity's recent pricing and packaging updates, including the removal of the revenue limit for Unity Personal users, the introduction of runtime fees, and Unity Pro's new pricing structure. We explore the industry's shift toward shareholder focus and the importance of keeping game development tools like Unity as flexible learning and development aids, rather than becoming overly committed to any one engine.</itunes:subtitle>
  <itunes:duration>1:13:32</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/episodes/0/08bc6c46-6842-4078-8978-e82f1a1f1f18/cover.jpg?v=1"/>
  <description>Welcome to another episode of Crowbar Kernel Panic, the podcast at the exciting intersection of Linux, Gaming, and Game Development. In Episode 44, we dive deep into the latest developments in the gaming industry, particularly focusing on Unity's recent pricing changes and what they mean for game developers like you.
This episode is pre-recorded and available for your enjoyment on YouTube, iTunes, and various podcast apps. If you love what you hear, don't forget to like, subscribe, and leave your comments, whether you're tuning in on YouTube or your favorite podcast platform.
Have thoughts, questions, or insights to share? Feel free to send us an email at CrowbarKernelPanic@pm.me or join our vibrant community on Discord at https://discord.gg/Nx6HgaAuZ3.
In this episode, we discuss Unity's recent pricing and packaging updates, including the removal of the revenue limit for Unity Personal users, the introduction of runtime fees, and Unity Pro's new pricing structure. We explore the industry's shift toward shareholder focus and the importance of keeping game development tools like Unity as flexible learning and development aids, rather than becoming overly committed to any one engine.
Join us for this insightful conversation that sheds light on the evolving landscape of game development. Whether you're a seasoned developer or just passionate about the gaming world, there's something in this episode for everyone.
Thank you for tuning in to Crowbar Kernel Panic, where Linux, gaming, and game development collide. Stay connected for more thought-provoking discussions on our favorite topics! 
</description>
  <itunes:keywords>Crowbar Kernel Panic,Linux,Gaming,Game Development,Unity Pricing,Unity Engine,Game Industry,Pricing Changes,Shareholder Focus,Game Development Tools,Linux Community,PC Gaming,Podcast,Episode 44,Linux Gaming,Game Developers,Unity Personal,Unity Pro,IronSource,Open Letter,Pricing Updates,Game Development Insights,Podcast Discussion,Gaming News,Game Development Trends,Game Industry Analysis.</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Welcome to another episode of Crowbar Kernel Panic, the podcast at the exciting intersection of Linux, Gaming, and Game Development. In Episode 44, we dive deep into the latest developments in the gaming industry, particularly focusing on Unity&#39;s recent pricing changes and what they mean for game developers like you.</p>

<p>This episode is pre-recorded and available for your enjoyment on YouTube, iTunes, and various podcast apps. If you love what you hear, don&#39;t forget to like, subscribe, and leave your comments, whether you&#39;re tuning in on YouTube or your favorite podcast platform.</p>

<p>Have thoughts, questions, or insights to share? Feel free to send us an email at <a href="mailto:CrowbarKernelPanic@pm.me" rel="nofollow">CrowbarKernelPanic@pm.me</a> or join our vibrant community on Discord at <a href="https://discord.gg/Nx6HgaAuZ3" rel="nofollow">https://discord.gg/Nx6HgaAuZ3</a>.</p>

<p>In this episode, we discuss Unity&#39;s recent pricing and packaging updates, including the removal of the revenue limit for Unity Personal users, the introduction of runtime fees, and Unity Pro&#39;s new pricing structure. We explore the industry&#39;s shift toward shareholder focus and the importance of keeping game development tools like Unity as flexible learning and development aids, rather than becoming overly committed to any one engine.</p>

<p>Join us for this insightful conversation that sheds light on the evolving landscape of game development. Whether you&#39;re a seasoned developer or just passionate about the gaming world, there&#39;s something in this episode for everyone.</p>

<p>Thank you for tuning in to Crowbar Kernel Panic, where Linux, gaming, and game development collide. Stay connected for more thought-provoking discussions on our favorite topics!</p>]]>
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  <itunes:summary>
    <![CDATA[<p>Welcome to another episode of Crowbar Kernel Panic, the podcast at the exciting intersection of Linux, Gaming, and Game Development. In Episode 44, we dive deep into the latest developments in the gaming industry, particularly focusing on Unity&#39;s recent pricing changes and what they mean for game developers like you.</p>

<p>This episode is pre-recorded and available for your enjoyment on YouTube, iTunes, and various podcast apps. If you love what you hear, don&#39;t forget to like, subscribe, and leave your comments, whether you&#39;re tuning in on YouTube or your favorite podcast platform.</p>

<p>Have thoughts, questions, or insights to share? Feel free to send us an email at <a href="mailto:CrowbarKernelPanic@pm.me" rel="nofollow">CrowbarKernelPanic@pm.me</a> or join our vibrant community on Discord at <a href="https://discord.gg/Nx6HgaAuZ3" rel="nofollow">https://discord.gg/Nx6HgaAuZ3</a>.</p>

<p>In this episode, we discuss Unity&#39;s recent pricing and packaging updates, including the removal of the revenue limit for Unity Personal users, the introduction of runtime fees, and Unity Pro&#39;s new pricing structure. We explore the industry&#39;s shift toward shareholder focus and the importance of keeping game development tools like Unity as flexible learning and development aids, rather than becoming overly committed to any one engine.</p>

<p>Join us for this insightful conversation that sheds light on the evolving landscape of game development. Whether you&#39;re a seasoned developer or just passionate about the gaming world, there&#39;s something in this episode for everyone.</p>

<p>Thank you for tuning in to Crowbar Kernel Panic, where Linux, gaming, and game development collide. Stay connected for more thought-provoking discussions on our favorite topics!</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 29: EVGA and 90s era survival horror</title>
  <link>https://crowbarkernelpanic.fireside.fm/29</link>
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  <pubDate>Wed, 12 Oct 2022 21:00:00 -0400</pubDate>
  <author>Bo McCoy</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/c438ecd9-4070-451b-b93b-aa6c6a3507dd/e4f458f8-ef96-43a7-b362-e3afa0f70276.mp3" length="31247143" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Bo McCoy</itunes:author>
  <itunes:subtitle>This week we're talking the latest Nvidia news / progress on my game idea and how learning Unity is going / drawing inspiration from 90s Konami and Capcom</itunes:subtitle>
  <itunes:duration>1:06:15</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/cover.jpg?v=2"/>
  <description>This week we're talking the latest Nvidia news / progress on my game idea and how learning Unity is going / drawing inspiration from 90s Konami and Capcom 
</description>
  <itunes:keywords>Linux gaming podcast,linux gaming,proton,steam,alve,nvidia,evga,konami,capcom,resident evil,silent hill 2,survival horror games,unity game engine,evga nvidia,evga terminates nvidia partnership,nvidia evga,evga psu review,unity,game development,game dev,retro gaming,retro video games,silent hill 2 gameplay,silent hill,silent hill 2 playthrough,resident evil remastered hd walkthrough,resident evil remake,nobara linux review,linux,nobara linux streaming</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>This week we&#39;re talking the latest Nvidia news / progress on my game idea and how learning Unity is going / drawing inspiration from 90s Konami and Capcom</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This week we&#39;re talking the latest Nvidia news / progress on my game idea and how learning Unity is going / drawing inspiration from 90s Konami and Capcom</p>]]>
  </itunes:summary>
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