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  <channel>
    <fireside:hostname>web02.fireside.fm</fireside:hostname>
    <fireside:genDate>Tue, 31 Mar 2026 17:57:47 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Crowbar Kernel Panic - Episodes Tagged with “Godot”</title>
    <link>https://crowbarkernelpanic.fireside.fm/tags/godot</link>
    <pubDate>Sun, 13 Jul 2025 21:00:00 -0400</pubDate>
    <description>certainly entertaining and hopefully helpful we strive to cover the topics at the heart of the Linux gamer.  From Proton to Vulkan, from Linux native to voiding the warranty. We discuss news and updates from the Linux community, our gaming habits and wanderings along with reviewing a game each week. 
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>The podcast at the intersection between gaming and Linux</itunes:subtitle>
    <itunes:author>Bo McCoy</itunes:author>
    <itunes:summary>certainly entertaining and hopefully helpful we strive to cover the topics at the heart of the Linux gamer.  From Proton to Vulkan, from Linux native to voiding the warranty. We discuss news and updates from the Linux community, our gaming habits and wanderings along with reviewing a game each week. 
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/cover.jpg?v=2"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>Linux, gaming, PC gaming, PC hardware, Linux gaming</itunes:keywords>
    <itunes:owner>
      <itunes:name>Bo McCoy</itunes:name>
      <itunes:email>boisapunk@gmail.com</itunes:email>
    </itunes:owner>
<itunes:category text="News">
  <itunes:category text="Tech News"/>
</itunes:category>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Technology"/>
<item>
  <title>Episode 56: Stop Killing Games: Who Really Owns What You Buy?</title>
  <link>https://crowbarkernelpanic.fireside.fm/56</link>
  <guid isPermaLink="false">53b7ce1a-4ae1-4e3d-957e-3ed6b0a8af03</guid>
  <pubDate>Sun, 13 Jul 2025 21:00:00 -0400</pubDate>
  <author>Bo McCoy</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/c438ecd9-4070-451b-b93b-aa6c6a3507dd/53b7ce1a-4ae1-4e3d-957e-3ed6b0a8af03.mp3" length="59692799" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Bo McCoy</itunes:author>
  <itunes:subtitle>We explore the Stop Killing Games movement and the growing outrage over delisted and shut-down games, asking: what does it mean to truly own a digital game? From Ubisoft’s The Crew to broader DRM and emulation debates, we break down the ethics, tech, and preservation efforts driving the conversation. Plus, Bo shares an update on his solo Godot card game project, ShadowLight.</itunes:subtitle>
  <itunes:duration>1:22:52</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/cover.jpg?v=2"/>
  <description>In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.
From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:
Do you really own a game once you’ve paid for it?
We break down:
* The origins of the Stop Killing Games movement
* High-profile shutdowns and delistings
* What happens to single-player games with always-online DRM
* Publisher ethics: Should they patch games to work offline before decommissioning?
* Legal and moral questions around cracking and emulation
* The role of the modding community and emulators in digital preservation
* How platforms like Steam, GOG, and Epic compare in this landscape
* Why indie developers and players alike should care about this trend
Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.
To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.
If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.
🚀 Stay Connected:
YouTube: https://youtu.be/3R1rYNJw1_Q
Send us an email at CrowbarKernelPanic@pm.me
Join us on Discord. https://discord.gg/Nx6HgaAuZ3
Music from this episode
"Bit Quest" and "Basic Implosion" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/ 
</description>
  <itunes:keywords>stop killing games, game preservation, delisted games, drm, digital ownership, video game shutdowns, emulation, game cracking, the crew ubisoft, live service games, indie game dev, godot engine, godot card game, shadowlight, pc gaming, steam deck, game development, gaming podcast, crowbar kernel panic</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.</p>

<p>From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:<br>
Do you really own a game once you’ve paid for it?</p>

<p><strong>We break down:</strong></p>

<ul>
<li>The origins of the Stop Killing Games movement</li>
<li>High-profile shutdowns and delistings</li>
<li>What happens to single-player games with always-online DRM</li>
<li>Publisher ethics: Should they patch games to work offline before decommissioning?</li>
<li>Legal and moral questions around cracking and emulation</li>
<li>The role of the modding community and emulators in digital preservation</li>
<li>How platforms like Steam, GOG, and Epic compare in this landscape</li>
<li>Why indie developers and players alike should care about this trend</li>
</ul>

<p>Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.</p>

<p>To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.</p>

<p>If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.</p>

<p>🚀 <strong>Stay Connected:</strong><br>
YouTube: <a href="https://youtu.be/3R1rYNJw1_Q" rel="nofollow">https://youtu.be/3R1rYNJw1_Q</a><br>
Send us an email at <a href="mailto:CrowbarKernelPanic@pm.me" rel="nofollow">CrowbarKernelPanic@pm.me</a><br>
Join us on Discord. <a href="https://discord.gg/Nx6HgaAuZ3" rel="nofollow">https://discord.gg/Nx6HgaAuZ3</a></p>

<p><strong>Music from this episode</strong><br>
&quot;Bit Quest&quot; and &quot;Basic Implosion&quot; Kevin MacLeod (incompetech.com)<br>
Licensed under Creative Commons: By Attribution 4.0 License<br>
<a href="http://creativecommons.org/licenses/by/4.0/" rel="nofollow">http://creativecommons.org/licenses/by/4.0/</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.</p>

<p>From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:<br>
Do you really own a game once you’ve paid for it?</p>

<p><strong>We break down:</strong></p>

<ul>
<li>The origins of the Stop Killing Games movement</li>
<li>High-profile shutdowns and delistings</li>
<li>What happens to single-player games with always-online DRM</li>
<li>Publisher ethics: Should they patch games to work offline before decommissioning?</li>
<li>Legal and moral questions around cracking and emulation</li>
<li>The role of the modding community and emulators in digital preservation</li>
<li>How platforms like Steam, GOG, and Epic compare in this landscape</li>
<li>Why indie developers and players alike should care about this trend</li>
</ul>

<p>Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.</p>

<p>To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.</p>

<p>If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.</p>

<p>🚀 <strong>Stay Connected:</strong><br>
YouTube: <a href="https://youtu.be/3R1rYNJw1_Q" rel="nofollow">https://youtu.be/3R1rYNJw1_Q</a><br>
Send us an email at <a href="mailto:CrowbarKernelPanic@pm.me" rel="nofollow">CrowbarKernelPanic@pm.me</a><br>
Join us on Discord. <a href="https://discord.gg/Nx6HgaAuZ3" rel="nofollow">https://discord.gg/Nx6HgaAuZ3</a></p>

<p><strong>Music from this episode</strong><br>
&quot;Bit Quest&quot; and &quot;Basic Implosion&quot; Kevin MacLeod (incompetech.com)<br>
Licensed under Creative Commons: By Attribution 4.0 License<br>
<a href="http://creativecommons.org/licenses/by/4.0/" rel="nofollow">http://creativecommons.org/licenses/by/4.0/</a></p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 51: The Great Copycat Conundrum: Ethics in Indie Game Development</title>
  <link>https://crowbarkernelpanic.fireside.fm/51</link>
  <guid isPermaLink="false">6d316039-848d-4f7c-b65d-a9202fab8479</guid>
  <pubDate>Sat, 14 Sep 2024 21:00:00 -0400</pubDate>
  <author>Bo McCoy</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/c438ecd9-4070-451b-b93b-aa6c6a3507dd/6d316039-848d-4f7c-b65d-a9202fab8479.mp3" length="52406133" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Bo McCoy</itunes:author>
  <itunes:subtitle>In this exciting episode of Crowbar Kernel Panic, the tech, gaming, and Linux podcast, the hosts share amusing and thought-provoking stories from their hiatus, including visits to ranches and cabins. They delve into indie game development, examining the line between homage and copying through game cloning case studies. The episode also updates listeners on game development resources and highlights titles like 'Alone in the Dark' and 'Cassette Beasts'. Additionally, the host narrates their journey of upgrading to the Nintendo Switch OLED amidst unexpected financial challenges, concluding with a schedule update due to an upcoming cabin trip. Tune in for a mix of gaming insights, development discussions, and life’s unexpected twists.</itunes:subtitle>
  <itunes:duration>1:12:46</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/cover.jpg?v=2"/>
  <description>In this exciting episode of Crowbar Kernel Panic, the tech, gaming, and Linux podcast, the hosts share amusing and thought-provoking stories from their hiatus, including visits to ranches and cabins. They delve into indie game development, examining the line between homage and copying through game cloning case studies. The episode also updates listeners on game development resources and highlights titles like 'Alone in the Dark' and 'Cassette Beasts'. Additionally, the host narrates their journey of upgrading to the Nintendo Switch OLED amidst unexpected financial challenges, concluding with a schedule update due to an upcoming cabin trip. Tune in for a mix of gaming insights, development discussions, and life’s unexpected twists.
Indie dev copies work a little too closely
https://www.pcgamer.com/games/card-games/dire-decks-wildcard-clone/
MakeRoom vs Flora Corner
https://www.gamesradar.com/games/simulation/indie-game-dev-known-as-asset-jesus-has-their-the-sims-style-cozy-game-copied-by-another-developer-please-dont-just-copy-my-game/
https://store.steampowered.com/app/3071970/Flora_Corner/
https://store.steampowered.com/app/2212670/MakeRoom/
https://kenney.nl/assets/page:6
</description>
  <itunes:keywords>Indie game dev, Copyright in indie games, Humble Bundle, Godot, thics in Game Development, Cassette Beasts, Prehistoric Hunt, Alone in the Dark</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this exciting episode of Crowbar Kernel Panic, the tech, gaming, and Linux podcast, the hosts share amusing and thought-provoking stories from their hiatus, including visits to ranches and cabins. They delve into indie game development, examining the line between homage and copying through game cloning case studies. The episode also updates listeners on game development resources and highlights titles like &#39;Alone in the Dark&#39; and &#39;Cassette Beasts&#39;. Additionally, the host narrates their journey of upgrading to the Nintendo Switch OLED amidst unexpected financial challenges, concluding with a schedule update due to an upcoming cabin trip. Tune in for a mix of gaming insights, development discussions, and life’s unexpected twists.</p>

<p><strong>Indie dev copies work a little too closely</strong><br>
<a href="https://www.pcgamer.com/games/card-games/dire-decks-wildcard-clone/" rel="nofollow">https://www.pcgamer.com/games/card-games/dire-decks-wildcard-clone/</a></p>

<p><strong>MakeRoom vs Flora Corner</strong><br>
<a href="https://www.gamesradar.com/games/simulation/indie-game-dev-known-as-asset-jesus-has-their-the-sims-style-cozy-game-copied-by-another-developer-please-dont-just-copy-my-game/" rel="nofollow">https://www.gamesradar.com/games/simulation/indie-game-dev-known-as-asset-jesus-has-their-the-sims-style-cozy-game-copied-by-another-developer-please-dont-just-copy-my-game/</a><br>
<a href="https://store.steampowered.com/app/3071970/Flora_Corner/" rel="nofollow">https://store.steampowered.com/app/3071970/Flora_Corner/</a><br>
<a href="https://store.steampowered.com/app/2212670/MakeRoom/" rel="nofollow">https://store.steampowered.com/app/2212670/MakeRoom/</a><br>
<a href="https://kenney.nl/assets/page:6" rel="nofollow">https://kenney.nl/assets/page:6</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this exciting episode of Crowbar Kernel Panic, the tech, gaming, and Linux podcast, the hosts share amusing and thought-provoking stories from their hiatus, including visits to ranches and cabins. They delve into indie game development, examining the line between homage and copying through game cloning case studies. The episode also updates listeners on game development resources and highlights titles like &#39;Alone in the Dark&#39; and &#39;Cassette Beasts&#39;. Additionally, the host narrates their journey of upgrading to the Nintendo Switch OLED amidst unexpected financial challenges, concluding with a schedule update due to an upcoming cabin trip. Tune in for a mix of gaming insights, development discussions, and life’s unexpected twists.</p>

<p><strong>Indie dev copies work a little too closely</strong><br>
<a href="https://www.pcgamer.com/games/card-games/dire-decks-wildcard-clone/" rel="nofollow">https://www.pcgamer.com/games/card-games/dire-decks-wildcard-clone/</a></p>

<p><strong>MakeRoom vs Flora Corner</strong><br>
<a href="https://www.gamesradar.com/games/simulation/indie-game-dev-known-as-asset-jesus-has-their-the-sims-style-cozy-game-copied-by-another-developer-please-dont-just-copy-my-game/" rel="nofollow">https://www.gamesradar.com/games/simulation/indie-game-dev-known-as-asset-jesus-has-their-the-sims-style-cozy-game-copied-by-another-developer-please-dont-just-copy-my-game/</a><br>
<a href="https://store.steampowered.com/app/3071970/Flora_Corner/" rel="nofollow">https://store.steampowered.com/app/3071970/Flora_Corner/</a><br>
<a href="https://store.steampowered.com/app/2212670/MakeRoom/" rel="nofollow">https://store.steampowered.com/app/2212670/MakeRoom/</a><br>
<a href="https://kenney.nl/assets/page:6" rel="nofollow">https://kenney.nl/assets/page:6</a></p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 50: Boomer MMO News and Gaming on Linux</title>
  <link>https://crowbarkernelpanic.fireside.fm/50</link>
  <guid isPermaLink="false">4f3c8f13-120d-423f-b638-4a91f3a8700f</guid>
  <pubDate>Mon, 22 Jul 2024 20:00:00 -0400</pubDate>
  <author>Bo McCoy</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/c438ecd9-4070-451b-b93b-aa6c6a3507dd/4f3c8f13-120d-423f-b638-4a91f3a8700f.mp3" length="35218384" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Bo McCoy</itunes:author>
  <itunes:subtitle>In this episode of Crowbar Kernel Panic, the podcast at the intersection of Linux and gaming, the hosts discuss several interesting topics. They cover a range of boomer MMO news, including updates on Turtle WoW's potential Unreal Engine integration, EverQuest 2's new origin server, and Palia's acquisition by Daybreak Games. They also touch on the Steam Summer Sale and its impact on gamers' wallets, delve into game development using Godot, and mention recent news about Linux Mint 22's release delay and KDE Plasma 6.1's new features. Lastly, they provide tips for playing Elden Ring on Linux.</itunes:subtitle>
  <itunes:duration>48:54</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/c/c438ecd9-4070-451b-b93b-aa6c6a3507dd/cover.jpg?v=2"/>
  <description>In this episode of Crowbar Kernel Panic, the podcast at the intersection of Linux and gaming, the hosts discuss several interesting topics. They cover a range of boomer MMO news, including updates on Turtle WoW's potential Unreal Engine integration, EverQuest 2's new origin server, and Palia's acquisition by Daybreak Games. They also touch on the Steam Summer Sale and its impact on gamers' wallets, delve into game development using Godot, and mention recent news about Linux Mint 22's release delay and KDE Plasma 6.1's new features. Lastly, they provide tips for playing Elden Ring on Linux.
00:00 Introduction and Episode Overview
00:49 Steam Summer Sale Temptations
01:41 Legend of Grimrock: A Nostalgic Dungeon Crawler
04:52 Gaming on the Steam Deck
06:32 Kingdom Hearts and Other Steam Sale Picks
10:55 Game Development Adventures with Godot
18:13 Linux Mint 22 Release Delayed
21:08 New Features in KDE Plasma 6.1
23:56 AI and Keyboard Mood Rings
24:37 Switching to GNOME and Other Desktop Environments
25:13 Elden Ring Inappropriate Activity Error Fix
28:44 Turtle WoW: A Unique WoW Experience
38:17 Palia: A Combat-Free MMO
43:13 EverQuest 2 Origin Server and Future Plans
48:06 Conclusion and Final Thoughts 
</description>
  <itunes:keywords>linux gaming, world of warcraft, Turtle WoW, Unreal Engine integration, EverQuest 2, new origin server, Palia, Daybreak Games, Steam Summer Sale, Godot, Linux Mint 22, KDE Plasma 6.1, Kingdom Hearts, Legend of Grimrock, MMO updates</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this episode of Crowbar Kernel Panic, the podcast at the intersection of Linux and gaming, the hosts discuss several interesting topics. They cover a range of boomer MMO news, including updates on Turtle WoW&#39;s potential Unreal Engine integration, EverQuest 2&#39;s new origin server, and Palia&#39;s acquisition by Daybreak Games. They also touch on the Steam Summer Sale and its impact on gamers&#39; wallets, delve into game development using Godot, and mention recent news about Linux Mint 22&#39;s release delay and KDE Plasma 6.1&#39;s new features. Lastly, they provide tips for playing Elden Ring on Linux.</p>

<p>00:00 Introduction and Episode Overview<br>
00:49 Steam Summer Sale Temptations<br>
01:41 Legend of Grimrock: A Nostalgic Dungeon Crawler<br>
04:52 Gaming on the Steam Deck<br>
06:32 Kingdom Hearts and Other Steam Sale Picks<br>
10:55 Game Development Adventures with Godot<br>
18:13 Linux Mint 22 Release Delayed<br>
21:08 New Features in KDE Plasma 6.1<br>
23:56 AI and Keyboard Mood Rings<br>
24:37 Switching to GNOME and Other Desktop Environments<br>
25:13 Elden Ring Inappropriate Activity Error Fix<br>
28:44 Turtle WoW: A Unique WoW Experience<br>
38:17 Palia: A Combat-Free MMO<br>
43:13 EverQuest 2 Origin Server and Future Plans<br>
48:06 Conclusion and Final Thoughts</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this episode of Crowbar Kernel Panic, the podcast at the intersection of Linux and gaming, the hosts discuss several interesting topics. They cover a range of boomer MMO news, including updates on Turtle WoW&#39;s potential Unreal Engine integration, EverQuest 2&#39;s new origin server, and Palia&#39;s acquisition by Daybreak Games. They also touch on the Steam Summer Sale and its impact on gamers&#39; wallets, delve into game development using Godot, and mention recent news about Linux Mint 22&#39;s release delay and KDE Plasma 6.1&#39;s new features. Lastly, they provide tips for playing Elden Ring on Linux.</p>

<p>00:00 Introduction and Episode Overview<br>
00:49 Steam Summer Sale Temptations<br>
01:41 Legend of Grimrock: A Nostalgic Dungeon Crawler<br>
04:52 Gaming on the Steam Deck<br>
06:32 Kingdom Hearts and Other Steam Sale Picks<br>
10:55 Game Development Adventures with Godot<br>
18:13 Linux Mint 22 Release Delayed<br>
21:08 New Features in KDE Plasma 6.1<br>
23:56 AI and Keyboard Mood Rings<br>
24:37 Switching to GNOME and Other Desktop Environments<br>
25:13 Elden Ring Inappropriate Activity Error Fix<br>
28:44 Turtle WoW: A Unique WoW Experience<br>
38:17 Palia: A Combat-Free MMO<br>
43:13 EverQuest 2 Origin Server and Future Plans<br>
48:06 Conclusion and Final Thoughts</p>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
